Person in medical scrubs standing at a wooden desk, flipping through a lined notebook.

Knowledge. Decisions.

Treatment. Together.

An independent CME organisation transforming medical knowledge into practical clinical decision tools and disease and treatment navigation resources that enable healthcare professionals, patients and caregivers to make informed treatment decisions together.

Patient Centric Tools Which Drive Outcomes.

Since 2024, our team has developed practical medical education tools, enabling patients and clinicians to understand and manage their treatment better. Always in collaboration with relevant experts, our projects are validated and tested, ensuring increased healthcare outcomes.

A man and a young boy sitting on a wooden table in a living room, looking at a tablet together.

WHAT WE DO

Focused Expertise. Meaningful Learning.

Independent educational programmes that support lifelong learning and help healthcare professionals remain current in evolving areas of practice.

Continuing Clinical Education


Education that strengthens communication, shared decision-making and the ability to translate complex medical information into meaningful conversations.

Patient-Centered Communication


Accessible, engaging learning journeys that combine sound educational design with practical digital formats for today’s clinical community.

Digital Learning Experiences

SELECTED WORKS

Practical Health Care Tools and Education Materials.

Medication Specific Guidebook

A clinical education resource panel for Calaspargase pegol-mknl (Asparlas), including icons related to medical conditions and treatments, and informational charts about symptoms, diagnosis, and management of pancreatic issues.

We developed a Product and Clinical Management Guidebook for Calasparagase pegol-mknl, in collaboration with the ACT for Children Foundation.

The CEI worked closely with local and international nurse and physician experts, matching current standards of care with the realities of treatment in clinic.

The guidebook contains product specific management information, administration guidance and side effect diagnostic algorithms and management.

Four screenshots from a mountain hiking game. The first shows a prompt to take medication with options 'Yes, I have' or 'Not yet'; the second celebrates completing a hike with a message 'Great job! You’ve completed today’s hike!'; the third mentions a promise of a new adventure tomorrow with an owl; the fourth encourages calling fellow climbers with a musical note icon and a yodeling sound.

Multiplayer Adherence Game

Our team designed and developed ‘Us Three’ a multiplayer medication adherence game based on a system of ‘peer to peer’ motivation.

With the metaphorical idea of climbing a mountain together, this mobile game uses gamification to create long term medication adherence through habit creation.

At the level of prototype, the CEI is currently looking for implementation partners.

Digital screenshot of a webpage titled 'Your daily guide to leukemia (ALL)', featuring cartoon illustrations of two doctors wearing white coats and stethoscopes, with a yellow warning box listing symptoms such as high fever, extreme fatigue, unusual bleeding, and severe headache. The webpage includes navigation icons, a search icon, and a symptoms alert button.

Parent/Caregiver Education Site

Together with ACT for Children, our team designed, illustrated and fully developed a resource website for families in LATAM facing childhood leukemia.

Collaborating with pediatric oncologists, nurses, psychologists, and social workers from across the region, our team ensured information was useful and culturally appropriate.

From Research to Validated Tools.

Close-up of a person typing on a laptop keyboard with a second monitor in the background.
People sitting at a wooden table, engaged in discussion or note-taking, with notebooks, pens, and phones.
Multiple hands pointing and placing colorful sticky notes on a table with documents, diagrams, and comic strip illustrations.
A woman and young boy sitting on a beige sofa in a living room with bookshelves, sharing a tablet. The boy interacts with a game featuring cartoon animals.